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Home Technology Gaming

Global Mobile Gaming Market To Reach $153.5 Billion By 2027 – GlobeNewswire

by NewsReporter
February 22, 2022
in Gaming
global-mobile-gaming-market-to-reach-$153.5-billion-by-2027-–-globenewswire
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Read the full report: https://www.reportlinker.com/p06050558/?utm_source=GNW

I. METHODOLOGY

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW

Influencer Market Insights

World Market Trajectories

Impact of Covid-19 and a Looming Global Recession

Mobile Game Downloads from App Store and Google Play in

billion: H12020 Vs H12019

World Witnesses an Increase in Mobile Playtime During the Lockdown

Percentage of Internet Users Playing Video Games by Device:

April 2020

To Cope With the Pandemic, Sequestered People Around the Globe

Escape to Gaming: Average Increase in Time Spent on Video

Games (In %) Feb-to-Apr-2020

Amidst COVID-19 Crisis, Gaming Industry Adapts to Remote

Working Approach

Mobile Gaming – Global Key Competitors Percentage Market Share

in 2022 (E)

Competitive Market Presence – Strong/Active/Niche/Trivial for

Players Worldwide in 2022 (E)

Long-Term Implications for Gaming Industry

Mobile Gaming: A High Growth Market

Gaming Industry by Segment: 2020E

Outlook

Chinese Influence on Global Gaming Market

Demographic Profile of Mobile Gamers

Global Mobile Gaming Market: Percentage Breakdown of Gamers by

Gender for 2019

Global Mobile Gaming Market: Percentage Breakdown of Number of

Gamers by Age Group for 2019

Mobile Gaming Market: A Competitive Perspective

Comparatively Low Entry Barriers Invite Scores of New Companies

Consolidation of Mobile Game Publishers

Leading Companies in the Global Mobile Games Market

Top Mobile Games Ranked by Revenues for January 2020

2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS

Augmented Reality Enters the Mobile Gaming Space

Leading AR Categories on iOS: 2019

VR Gaming Market: % of Consumers Wanting Application of VR to

Games by Generation for 2019

VR Solutions Market in Gaming Sector: Percentage Share

Breakdown of Revenue by Device Platform for 2015 and 2019

Mobile Cloud Gaming: The New Paradigm

Monetization of Mobile Games

Cross-Platform Gaming Gains Traction

Growing Interest in Online Gambling Triggers Rapid Growth in

Mobile Casino Apps

?Hyper-Casual? Games Gain Popularity

Other Popular Trends in Mobile Gaming

Mobile/Wireless Gaming Software Downloads: A High Growth Market

Segment

5G: Game-Changer for Mobile Gaming Industry

5G Smartphone Sales in Million Units: 2019-2021

Global Smartphone Subscription Breakdown by Technology: 2019

and 2025

Micro Gaming Studios & Independent Developers Gain Presence

Continued Rise in Mobile Phone Users Drives Mobile Gaming

Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market

Opportunity Indicators

Global Market for Smartphones in Billions: 2016-2021

Smartphone Penetration Rate as Share of Total Population: 2016

-2020

Share of Mobile Phones of the Total Internet Time: 2014-2020E

Percentage of Internet Users Using Mobile Phone Apps by Type

Percentage of Time Spent on Mobile Apps by Category for 2019

4. GLOBAL MARKET PERSPECTIVE

Table 1: World Recent Past, Current & Future Analysis for

Mobile Gaming by Geographic Region – USA, Canada, Japan, China,

Europe, Asia-Pacific, Latin America, Middle East and Africa

Markets – Independent Analysis of Annual Sales in US$ Million

for Years 2020 through 2027 and % CAGR

Table 2: World Historic Review for Mobile Gaming by Geographic

Region – USA, Canada, Japan, China, Europe, Asia-Pacific, Latin

America, Middle East and Africa Markets – Independent Analysis

of Annual Sales in US$ Million for Years 2012 through 2019 and

% CAGR

Table 3: World 15-Year Perspective for Mobile Gaming by

Geographic Region – Percentage Breakdown of Value Sales for

USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,

Middle East and Africa Markets for Years 2012, 2021 & 2027

Table 4: World Recent Past, Current & Future Analysis for

Smartphone by Geographic Region – USA, Canada, Japan, China,

Europe, Asia-Pacific, Latin America, Middle East and Africa

Markets – Independent Analysis of Annual Sales in US$ Million

for Years 2020 through 2027 and % CAGR

Table 5: World Historic Review for Smartphone by Geographic

Region – USA, Canada, Japan, China, Europe, Asia-Pacific, Latin

America, Middle East and Africa Markets – Independent Analysis

of Annual Sales in US$ Million for Years 2012 through 2019 and

% CAGR

Table 6: World 15-Year Perspective for Smartphone by Geographic

Region – Percentage Breakdown of Value Sales for USA, Canada,

Japan, China, Europe, Asia-Pacific, Latin America, Middle East

and Africa for Years 2012, 2021 & 2027

Table 7: World Recent Past, Current & Future Analysis for

Tablet by Geographic Region – USA, Canada, Japan, China,

Europe, Asia-Pacific, Latin America, Middle East and Africa

Markets – Independent Analysis of Annual Sales in US$ Million

for Years 2020 through 2027 and % CAGR

Table 8: World Historic Review for Tablet by Geographic Region –

USA, Canada, Japan, China, Europe, Asia-Pacific, Latin

America, Middle East and Africa Markets – Independent Analysis

of Annual Sales in US$ Million for Years 2012 through 2019 and

% CAGR

Table 9: World 15-Year Perspective for Tablet by Geographic

Region – Percentage Breakdown of Value Sales for USA, Canada,

Japan, China, Europe, Asia-Pacific, Latin America, Middle East

and Africa for Years 2012, 2021 & 2027

Table 10: World Recent Past, Current & Future Analysis for

Strategy & Brain by Geographic Region – USA, Canada, Japan,

China, Europe, Asia-Pacific, Latin America, Middle East and

Africa Markets – Independent Analysis of Annual Sales in US$

Million for Years 2020 through 2027 and % CAGR

Table 11: World Historic Review for Strategy & Brain by

Geographic Region – USA, Canada, Japan, China, Europe,

Asia-Pacific, Latin America, Middle East and Africa Markets –

Independent Analysis of Annual Sales in US$ Million for Years

2012 through 2019 and % CAGR

Table 12: World 15-Year Perspective for Strategy & Brain by

Geographic Region – Percentage Breakdown of Value Sales for

USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,

Middle East and Africa for Years 2012, 2021 & 2027

Table 13: World Recent Past, Current & Future Analysis for

Action & Adventure by Geographic Region – USA, Canada, Japan,

China, Europe, Asia-Pacific, Latin America, Middle East and

Africa Markets – Independent Analysis of Annual Sales in US$

Million for Years 2020 through 2027 and % CAGR

Table 14: World Historic Review for Action & Adventure by

Geographic Region – USA, Canada, Japan, China, Europe,

Asia-Pacific, Latin America, Middle East and Africa Markets –

Independent Analysis of Annual Sales in US$ Million for Years

2012 through 2019 and % CAGR

Table 15: World 15-Year Perspective for Action & Adventure by

Geographic Region – Percentage Breakdown of Value Sales for

USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,

Middle East and Africa for Years 2012, 2021 & 2027

Table 16: World Recent Past, Current & Future Analysis for

Arcade by Geographic Region – USA, Canada, Japan, China,

Europe, Asia-Pacific, Latin America, Middle East and Africa

Markets – Independent Analysis of Annual Sales in US$ Million

for Years 2020 through 2027 and % CAGR

Table 17: World Historic Review for Arcade by Geographic Region –

USA, Canada, Japan, China, Europe, Asia-Pacific, Latin

America, Middle East and Africa Markets – Independent Analysis

of Annual Sales in US$ Million for Years 2012 through 2019 and

% CAGR

Table 18: World 15-Year Perspective for Arcade by Geographic

Region – Percentage Breakdown of Value Sales for USA, Canada,

Japan, China, Europe, Asia-Pacific, Latin America, Middle East

and Africa for Years 2012, 2021 & 2027

Table 19: World Recent Past, Current & Future Analysis for

Casual by Geographic Region – USA, Canada, Japan, China,

Europe, Asia-Pacific, Latin America, Middle East and Africa

Markets – Independent Analysis of Annual Sales in US$ Million

for Years 2020 through 2027 and % CAGR

Table 20: World Historic Review for Casual by Geographic Region –

USA, Canada, Japan, China, Europe, Asia-Pacific, Latin

America, Middle East and Africa Markets – Independent Analysis

of Annual Sales in US$ Million for Years 2012 through 2019 and

% CAGR

Table 21: World 15-Year Perspective for Casual by Geographic

Region – Percentage Breakdown of Value Sales for USA, Canada,

Japan, China, Europe, Asia-Pacific, Latin America, Middle East

and Africa for Years 2012, 2021 & 2027

Table 22: World Recent Past, Current & Future Analysis for

Casino by Geographic Region – USA, Canada, Japan, China,

Europe, Asia-Pacific, Latin America, Middle East and Africa

Markets – Independent Analysis of Annual Sales in US$ Million

for Years 2020 through 2027 and % CAGR

Table 23: World Historic Review for Casino by Geographic Region –

USA, Canada, Japan, China, Europe, Asia-Pacific, Latin

America, Middle East and Africa Markets – Independent Analysis

of Annual Sales in US$ Million for Years 2012 through 2019 and

% CAGR

Table 24: World 15-Year Perspective for Casino by Geographic

Region – Percentage Breakdown of Value Sales for USA, Canada,

Japan, China, Europe, Asia-Pacific, Latin America, Middle East

and Africa for Years 2012, 2021 & 2027

Table 25: World Recent Past, Current & Future Analysis for

Other Genres by Geographic Region – USA, Canada, Japan, China,

Europe, Asia-Pacific, Latin America, Middle East and Africa

Markets – Independent Analysis of Annual Sales in US$ Million

for Years 2020 through 2027 and % CAGR

Table 26: World Historic Review for Other Genres by Geographic

Region – USA, Canada, Japan, China, Europe, Asia-Pacific, Latin

America, Middle East and Africa Markets – Independent Analysis

of Annual Sales in US$ Million for Years 2012 through 2019 and

% CAGR

Table 27: World 15-Year Perspective for Other Genres by

Geographic Region – Percentage Breakdown of Value Sales for

USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America,

Middle East and Africa for Years 2012, 2021 & 2027

III. MARKET ANALYSIS

UNITED STATES

Mobile Gaming Market Presence – Strong/Active/Niche/Trivial –

Key Competitors in the United States for 2022 (E)

Market Overview

Mobile Gaming Witnesses a Surge Amid ?Shelter-In-Place? Norms

Key Trends in Mobile Gaming Market

Gaming Monetization Trends

A Demographic Profile

US Mobile Gaming Market Breakdown by Age Group: 2019

US Mobile Gaming Market by Gender: 2019

Market Analytics

Table 28: USA Recent Past, Current & Future Analysis for Mobile

Gaming by Device – Smartphone and Tablet – Independent Analysis

of Annual Sales in US$ Million for the Years 2020 through 2027

and % CAGR

Table 29: USA Historic Review for Mobile Gaming by Device –

Smartphone and Tablet Markets – Independent Analysis of Annual

Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 30: USA 15-Year Perspective for Mobile Gaming by Device –

Percentage Breakdown of Value Sales for Smartphone and Tablet

for the Years 2012, 2021 & 2027

Table 31: USA Recent Past, Current & Future Analysis for Mobile

Gaming by Genre – Strategy & Brain, Action & Adventure, Arcade,

Casual, Casino and Other Genres – Independent Analysis of

Annual Sales in US$ Million for the Years 2020 through 2027 and

% CAGR

Table 32: USA Historic Review for Mobile Gaming by Genre –

Strategy & Brain, Action & Adventure, Arcade, Casual, Casino

and Other Genres Markets – Independent Analysis of Annual Sales

in US$ Million for Years 2012 through 2019 and % CAGR

Table 33: USA 15-Year Perspective for Mobile Gaming by Genre –

Percentage Breakdown of Value Sales for Strategy & Brain,

Action & Adventure, Arcade, Casual, Casino and Other Genres for

the Years 2012, 2021 & 2027

CANADA

Market Overview

Table 34: Canada Recent Past, Current & Future Analysis for

Mobile Gaming by Device – Smartphone and Tablet – Independent

Analysis of Annual Sales in US$ Million for the Years 2020

through 2027 and % CAGR

Table 35: Canada Historic Review for Mobile Gaming by Device –

Smartphone and Tablet Markets – Independent Analysis of Annual

Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 36: Canada 15-Year Perspective for Mobile Gaming by

Device – Percentage Breakdown of Value Sales for Smartphone and

Tablet for the Years 2012, 2021 & 2027

Table 37: Canada Recent Past, Current & Future Analysis for

Mobile Gaming by Genre – Strategy & Brain, Action & Adventure,

Arcade, Casual, Casino and Other Genres – Independent Analysis

of Annual Sales in US$ Million for the Years 2020 through 2027

and % CAGR

Table 38: Canada Historic Review for Mobile Gaming by Genre –

Strategy & Brain, Action & Adventure, Arcade, Casual, Casino

and Other Genres Markets – Independent Analysis of Annual Sales

in US$ Million for Years 2012 through 2019 and % CAGR

Table 39: Canada 15-Year Perspective for Mobile Gaming by Genre –

Percentage Breakdown of Value Sales for Strategy & Brain,

Action & Adventure, Arcade, Casual, Casino and Other Genres for

the Years 2012, 2021 & 2027

JAPAN

Mobile Gaming Market Presence – Strong/Active/Niche/Trivial –

Key Competitors in Japan for 2022 (E)

Market Overview

Table 40: Japan Recent Past, Current & Future Analysis for

Mobile Gaming by Device – Smartphone and Tablet – Independent

Analysis of Annual Sales in US$ Million for the Years 2020

through 2027 and % CAGR

Table 41: Japan Historic Review for Mobile Gaming by Device –

Smartphone and Tablet Markets – Independent Analysis of Annual

Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 42: Japan 15-Year Perspective for Mobile Gaming by Device –

Percentage Breakdown of Value Sales for Smartphone and Tablet

for the Years 2012, 2021 & 2027

Table 43: Japan Recent Past, Current & Future Analysis for

Mobile Gaming by Genre – Strategy & Brain, Action & Adventure,

Arcade, Casual, Casino and Other Genres – Independent Analysis

of Annual Sales in US$ Million for the Years 2020 through 2027

and % CAGR

Table 44: Japan Historic Review for Mobile Gaming by Genre –

Strategy & Brain, Action & Adventure, Arcade, Casual, Casino

and Other Genres Markets – Independent Analysis of Annual Sales

in US$ Million for Years 2012 through 2019 and % CAGR

Table 45: Japan 15-Year Perspective for Mobile Gaming by Genre –

Percentage Breakdown of Value Sales for Strategy & Brain,

Action & Adventure, Arcade, Casual, Casino and Other Genres for

the Years 2012, 2021 & 2027

CHINA

Mobile Gaming Market Presence – Strong/Active/Niche/Trivial –

Key Competitors in China for 2022 (E)

Market Overview

China?s Online Gaming Market by Segment: 2019 and 2020E

Brands Pivot to Creative, Personalized Ads as People in China

Flock towards Mobile Games during COVID-19

Increasing Screen Time Drives Chinese Brands to Engage Consumers

Key Statistics

Chinese Mobile Games Market (2019): Percentage Breakdown of

Average Time Spending Per Day on Mobile Games

Chinese Mobile Gaming Market: Percentage Breakdown of Gamers by

Gender for 2019

Competition

Market Share of Leading Players in the Chinese Mobile Games

Market: 2020E

Market Analytics

Table 46: China Recent Past, Current & Future Analysis for

Mobile Gaming by Device – Smartphone and Tablet – Independent

Analysis of Annual Sales in US$ Million for the Years 2020

through 2027 and % CAGR

Table 47: China Historic Review for Mobile Gaming by Device –

Smartphone and Tablet Markets – Independent Analysis of Annual

Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 48: China 15-Year Perspective for Mobile Gaming by Device –

Percentage Breakdown of Value Sales for Smartphone and Tablet

for the Years 2012, 2021 & 2027

Table 49: China Recent Past, Current & Future Analysis for

Mobile Gaming by Genre – Strategy & Brain, Action & Adventure,

Arcade, Casual, Casino and Other Genres – Independent Analysis

of Annual Sales in US$ Million for the Years 2020 through 2027

and % CAGR

Table 50: China Historic Review for Mobile Gaming by Genre –

Strategy & Brain, Action & Adventure, Arcade, Casual, Casino

and Other Genres Markets – Independent Analysis of Annual Sales

in US$ Million for Years 2012 through 2019 and % CAGR

Table 51: China 15-Year Perspective for Mobile Gaming by Genre –

Percentage Breakdown of Value Sales for Strategy & Brain,

Action & Adventure, Arcade, Casual, Casino and Other Genres for

the Years 2012, 2021 & 2027

EUROPE

Mobile Gaming Market Presence – Strong/Active/Niche/Trivial –

Key Competitors in Europe for 2022 (E)

Market Overview

Europe Mobile Gamers by Age Group: 2019

Mobile Gaming Market in Europe Remains in Bullish Mode during

COVID-19

Market Analytics

Table 52: Europe Recent Past, Current & Future Analysis for

Mobile Gaming by Geographic Region – France, Germany, Italy,

UK, Spain, Russia and Rest of Europe Markets – Independent

Analysis of Annual Sales in US$ Million for Years 2020 through

2027 and % CAGR

Table 53: Europe Historic Review for Mobile Gaming by

Geographic Region – France, Germany, Italy, UK, Spain, Russia

and Rest of Europe Markets – Independent Analysis of Annual

Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 54: Europe 15-Year Perspective for Mobile Gaming by

Geographic Region – Percentage Breakdown of Value Sales for

France, Germany, Italy, UK, Spain, Russia and Rest of Europe

Markets for Years 2012, 2021 & 2027

Table 55: Europe Recent Past, Current & Future Analysis for

Mobile Gaming by Device – Smartphone and Tablet – Independent

Analysis of Annual Sales in US$ Million for the Years 2020

through 2027 and % CAGR

Table 56: Europe Historic Review for Mobile Gaming by Device –

Smartphone and Tablet Markets – Independent Analysis of Annual

Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 57: Europe 15-Year Perspective for Mobile Gaming by

Device – Percentage Breakdown of Value Sales for Smartphone and

Tablet for the Years 2012, 2021 & 2027

Table 58: Europe Recent Past, Current & Future Analysis for

Mobile Gaming by Genre – Strategy & Brain, Action & Adventure,

Arcade, Casual, Casino and Other Genres – Independent Analysis

of Annual Sales in US$ Million for the Years 2020 through 2027

and % CAGR

Table 59: Europe Historic Review for Mobile Gaming by Genre –

Strategy & Brain, Action & Adventure, Arcade, Casual, Casino

and Other Genres Markets – Independent Analysis of Annual Sales

in US$ Million for Years 2012 through 2019 and % CAGR

Table 60: Europe 15-Year Perspective for Mobile Gaming by Genre –

Percentage Breakdown of Value Sales for Strategy & Brain,

Action & Adventure, Arcade, Casual, Casino and Other Genres for

the Years 2012, 2021 & 2027

FRANCE

Mobile Gaming Market Presence – Strong/Active/Niche/Trivial –

Key Competitors in France for 2022 (E)

Table 61: France Recent Past, Current & Future Analysis for

Mobile Gaming by Device – Smartphone and Tablet – Independent

Analysis of Annual Sales in US$ Million for the Years 2020

through 2027 and % CAGR

Table 62: France Historic Review for Mobile Gaming by Device –

Smartphone and Tablet Markets – Independent Analysis of Annual

Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 63: France 15-Year Perspective for Mobile Gaming by

Device – Percentage Breakdown of Value Sales for Smartphone and

Tablet for the Years 2012, 2021 & 2027

Table 64: France Recent Past, Current & Future Analysis for

Mobile Gaming by Genre – Strategy & Brain, Action & Adventure,

Arcade, Casual, Casino and Other Genres – Independent Analysis

of Annual Sales in US$ Million for the Years 2020 through 2027

and % CAGR

Table 65: France Historic Review for Mobile Gaming by Genre –

Strategy & Brain, Action & Adventure, Arcade, Casual, Casino

and Other Genres Markets – Independent Analysis of Annual Sales

in US$ Million for Years 2012 through 2019 and % CAGR

Table 66: France 15-Year Perspective for Mobile Gaming by Genre –

Percentage Breakdown of Value Sales for Strategy & Brain,

Action & Adventure, Arcade, Casual, Casino and Other Genres for

the Years 2012, 2021 & 2027

GERMANY

Mobile Gaming Market Presence – Strong/Active/Niche/Trivial –

Key Competitors in Germany for 2022 (E)

Table 67: Germany Recent Past, Current & Future Analysis for

Mobile Gaming by Device – Smartphone and Tablet – Independent

Analysis of Annual Sales in US$ Million for the Years 2020

through 2027 and % CAGR

Table 68: Germany Historic Review for Mobile Gaming by Device –

Smartphone and Tablet Markets – Independent Analysis of Annual

Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 69: Germany 15-Year Perspective for Mobile Gaming by

Device – Percentage Breakdown of Value Sales for Smartphone and

Tablet for the Years 2012, 2021 & 2027

Table 70: Germany Recent Past, Current & Future Analysis for

Mobile Gaming by Genre – Strategy & Brain, Action & Adventure,

Arcade, Casual, Casino and Other Genres – Independent Analysis

of Annual Sales in US$ Million for the Years 2020 through 2027

and % CAGR

Table 71: Germany Historic Review for Mobile Gaming by Genre –

Strategy & Brain, Action & Adventure, Arcade, Casual, Casino

and Other Genres Markets – Independent Analysis of Annual Sales

in US$ Million for Years 2012 through 2019 and % CAGR

Table 72: Germany 15-Year Perspective for Mobile Gaming by

Genre – Percentage Breakdown of Value Sales for Strategy &

Brain, Action & Adventure, Arcade, Casual, Casino and Other

Genres for the Years 2012, 2021 & 2027

ITALY

Table 73: Italy Recent Past, Current & Future Analysis for

Mobile Gaming by Device – Smartphone and Tablet – Independent

Analysis of Annual Sales in US$ Million for the Years 2020

through 2027 and % CAGR

Table 74: Italy Historic Review for Mobile Gaming by Device –

Smartphone and Tablet Markets – Independent Analysis of Annual

Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 75: Italy 15-Year Perspective for Mobile Gaming by Device –

Percentage Breakdown of Value Sales for Smartphone and Tablet

for the Years 2012, 2021 & 2027

Table 76: Italy Recent Past, Current & Future Analysis for

Mobile Gaming by Genre – Strategy & Brain, Action & Adventure,

Arcade, Casual, Casino and Other Genres – Independent Analysis

of Annual Sales in US$ Million for the Years 2020 through 2027

and % CAGR

Table 77: Italy Historic Review for Mobile Gaming by Genre –

Strategy & Brain, Action & Adventure, Arcade, Casual, Casino

and Other Genres Markets – Independent Analysis of Annual Sales

in US$ Million for Years 2012 through 2019 and % CAGR

Table 78: Italy 15-Year Perspective for Mobile Gaming by Genre –

Percentage Breakdown of Value Sales for Strategy & Brain,

Action & Adventure, Arcade, Casual, Casino and Other Genres for

the Years 2012, 2021 & 2027

UNITED KINGDOM

Mobile Gaming Market Presence – Strong/Active/Niche/Trivial –

Key Competitors in the United Kingdom for 2022 (E)

Market Overview

Mobile Gaming Market in the UK: Percentage Breakdown by Gender

for 2019

Mobile Gaming Market in the UK: Penetration Rate (in %) by Age

Group for 2019

Market Analytics

Table 79: UK Recent Past, Current & Future Analysis for Mobile

Gaming by Device – Smartphone and Tablet – Independent Analysis

of Annual Sales in US$ Million for the Years 2020 through 2027

and % CAGR

Table 80: UK Historic Review for Mobile Gaming by Device –

Smartphone and Tablet Markets – Independent Analysis of Annual

Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 81: UK 15-Year Perspective for Mobile Gaming by Device –

Percentage Breakdown of Value Sales for Smartphone and Tablet

for the Years 2012, 2021 & 2027

Table 82: UK Recent Past, Current & Future Analysis for Mobile

Gaming by Genre – Strategy & Brain, Action & Adventure, Arcade,

Casual, Casino and Other Genres – Independent Analysis of

Annual Sales in US$ Million for the Years 2020 through 2027 and

% CAGR

Table 83: UK Historic Review for Mobile Gaming by Genre –

Strategy & Brain, Action & Adventure, Arcade, Casual, Casino

and Other Genres Markets – Independent Analysis of Annual Sales

in US$ Million for Years 2012 through 2019 and % CAGR

Table 84: UK 15-Year Perspective for Mobile Gaming by Genre –

Percentage Breakdown of Value Sales for Strategy & Brain,

Action & Adventure, Arcade, Casual, Casino and Other Genres for

the Years 2012, 2021 & 2027

SPAIN

Table 85: Spain Recent Past, Current & Future Analysis for

Mobile Gaming by Device – Smartphone and Tablet – Independent

Analysis of Annual Sales in US$ Million for the Years 2020

through 2027 and % CAGR

Table 86: Spain Historic Review for Mobile Gaming by Device –

Smartphone and Tablet Markets – Independent Analysis of Annual

Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 87: Spain 15-Year Perspective for Mobile Gaming by Device –

Percentage Breakdown of Value Sales for Smartphone and Tablet

for the Years 2012, 2021 & 2027

Table 88: Spain Recent Past, Current & Future Analysis for

Mobile Gaming by Genre – Strategy & Brain, Action & Adventure,

Arcade, Casual, Casino and Other Genres – Independent Analysis

of Annual Sales in US$ Million for the Years 2020 through 2027

and % CAGR

Table 89: Spain Historic Review for Mobile Gaming by Genre –

Strategy & Brain, Action & Adventure, Arcade, Casual, Casino

and Other Genres Markets – Independent Analysis of Annual Sales

in US$ Million for Years 2012 through 2019 and % CAGR

Table 90: Spain 15-Year Perspective for Mobile Gaming by Genre –

Percentage Breakdown of Value Sales for Strategy & Brain,

Action & Adventure, Arcade, Casual, Casino and Other Genres for

the Years 2012, 2021 & 2027

RUSSIA

Market Overview

Mobile Gaming Market in Russia by Gender

Market Analytics

Table 91: Russia Recent Past, Current & Future Analysis for

Mobile Gaming by Device – Smartphone and Tablet – Independent

Analysis of Annual Sales in US$ Million for the Years 2020

through 2027 and % CAGR

Table 92: Russia Historic Review for Mobile Gaming by Device –

Smartphone and Tablet Markets – Independent Analysis of Annual

Sales in US$ Million for Years 2012 through 2019 and % CAGR

Table 93: Russia 15-Year Perspective for Mobile Gaming by

Device – Percentage Breakdown of Value Sales for Smartphone and

Tablet for the Years 2012, 2021 & 2027

Table 94: Russia Recent Past, Current & Future Analysis for

Mobile Gaming by Genre – Strategy & Brain, Action & Adventure,

Arcade, Casual, Casino and Other Genres – Independent Analysis

of Annual Sales in US$ Million for the Years 2020 through 2027

and % CAGR

Table 95: Russia Historic Review for Mobile Gaming by Genre –

Strategy & Brain, Action & Adventure, Arcade, Casual, Casino

and Other Genres Markets – Independent Analysis of Annual Sales

in US$ Million for Years 2012 through 2019 and % CAGR

Table 96: Russia 15-Year Perspective for Mobile Gaming by Genre –

Percentage Breakdown of Value Sales for Strategy & Brain,

Action & Adventure, Arcade, Casual, Casino and Other Genres for

the Years 2012, 2021 & 2027

REST OF EUROPE

Table 97: Rest of Europe Recent Past, Current & Future Analysis

for Mobile Gaming by Device – Smartphone and Tablet –

Independent Analysis of Annual Sales in US$ Million for the

Years 2020 through 2027 and % CAGR

Table 98: Rest of Europe Historic Review for Mobile Gaming by

Device – Smartphone and Tablet Markets – Independent Analysis

of Annual Sales in US$ Million for Years 2012 through 2019 and

% CAGR

Table 99: Rest of Europe 15-Year Perspective for Mobile Gaming

by Device – Percentage Breakdown of Value Sales for Smartphone

and Tablet for the Years 2012, 2021 & 2027

Table 100: Rest of Europe Recent Past, Current & Future

Analysis for Mobile Gaming by Genre – Strategy & Brain, Action &

Adventure, Arcade, Casual, Casino and Other Genres –

Independent Analysis of Annual Sales in US$ Million for the

Years 2020 through 2027 and % CAGR

Table 101: Rest of Europe Historic Review for Mobile Gaming by

Genre – Strategy & Brain, Action & Adventure, Arcade, Casual,

Casino and Other Genres Markets – Independent Analysis of

Annual Sales in US$ Million for Years 2012 through 2019 and %

CAGR

Table 102: Rest of Europe 15-Year Perspective for Mobile Gaming

by Genre – Percentage Breakdown of Value Sales for Strategy &

Brain, Action & Adventure, Arcade, Casual, Casino and Other

Genres for the Years 2012, 2021 & 2027

ASIA-PACIFIC

Mobile Gaming Market Presence – Strong/Active/Niche/Trivial –

Key Competitors in Asia-Pacific for 2022 (E)

Market Overview

Table 103: Asia-Pacific Recent Past, Current & Future Analysis

for Mobile Gaming by Geographic Region – Australia, India,

South Korea and Rest of Asia-Pacific Markets – Independent

Analysis of Annual Sales in US$ Million for Years 2020 through

2027 and % CAGR

Table 104: Asia-Pacific Historic Review for Mobile Gaming by

Geographic Region – Australia, India, South Korea and Rest of

Asia-Pacific Markets – Independent Analysis of Annual Sales in

US$ Million for Years 2012 through 2019 and % CAGR

Table 105: Asia-Pacific 15-Year Perspective for Mobile Gaming

by Geographic Region – Percentage Breakdown of Value Sales for

Australia, India, South Korea and Rest of Asia-Pacific Markets

for Years 2012, 2021 & 2027

Table 106: Asia-Pacific Recent Past, Current & Future Analysis

for Mobile Gaming by Device – Smartphone and Tablet –

Independent Analysis of Annual Sales in US$ Million for the

Years 2020 through 2027 and % CAGR

Table 107: Asia-Pacific Historic Review for Mobile Gaming by

Device – Smartphone and Tablet Markets – Independent Analysis

of Annual Sales in US$ Million for Years 2012 through 2019 and

% CAGR

Table 108: Asia-Pacific 15-Year Perspective for Mobile Gaming

by Device – Percentage Breakdown of Value Sales for Smartphone

and Tablet for the Years 2012, 2021 & 2027

Table 109: Asia-Pacific Recent Past, Current & Future Analysis

for Mobile Gaming by Genre – Strategy & Brain, Action &

Adventure, Arcade, Casual, Casino and Other Genres –

Independent Analysis of Annual Sales in US$ Million for the

Years 2020 through 2027 and % CAGR

Table 110: Asia-Pacific Historic Review for Mobile Gaming by

Genre – Strategy & Brain, Action & Adventure, Arcade, Casual,

Casino and Other Genres Markets – Independent Analysis of

Annual Sales in US$ Million for Years 2012 through 2019 and %

CAGR

Table 111: Asia-Pacific 15-Year Perspective for Mobile Gaming

by Genre – Percentage Breakdown of Value Sales for Strategy &

Brain, Action & Adventure, Arcade, Casual, Casino and Other

Genres for the Years 2012, 2021 & 2027

AUSTRALIA

Mobile Gaming Market Presence – Strong/Active/Niche/Trivial –

Key Competitors in Australia for 2022 (E)

Table 112: Australia Recent Past, Current & Future Analysis for

Mobile Gaming by Device – Smartphone and Tablet – Independent

Analysis of Annual Sales in US$ Million for the Years 2020

through 2027 and % CAGR

Table 113: Australia Historic Review for Mobile Gaming by

Device – Smartphone and Tablet Markets – Independent Analysis

of Annual Sales in US$ Million for Years 2012 through 2019 and

% CAGR

Table 114: Australia 15-Year Perspective for Mobile Gaming by

Device – Percentage Breakdown of Value Sales for Smartphone and

Tablet for the Years 2012, 2021 & 2027

Table 115: Australia Recent Past, Current & Future Analysis for

Mobile Gaming by Genre – Strategy & Brain, Action & Adventure,

Arcade, Casual, Casino and Other Genres – Independent Analysis

of Annual Sales in US$ Million for the Years 2020 through 2027

and % CAGR

Table 116: Australia Historic Review for Mobile Gaming by Genre –

Strategy & Brain, Action & Adventure, Arcade, Casual, Casino

and Other Genres Markets – Independent Analysis of Annual Sales

in US$ Million for Years 2012 through 2019 and % CAGR

Table 117: Australia 15-Year Perspective for Mobile Gaming by

Genre – Percentage Breakdown of Value Sales for Strategy &

Brain, Action & Adventure, Arcade, Casual, Casino and Other

Genres for the Years 2012, 2021 & 2027

INDIA

Mobile Gaming Market Presence – Strong/Active/Niche/Trivial –

Key Competitors in India for 2022 (E)

Market Overview

COVID-19 Lockdowns and Proliferation of Smart Phones Allow

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