By Brandon Costa, Director of Digital
Friday, December 3, 2021 – 6:45 am
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Story Highlights
During the pandemic, the esports industry developed virtualized-production workflows and technologies that have changed live esports broadcasts.
At the SVG Esports Production Summit, Super League Gaming’s Head of Virtualis Studios Brian Gramo unpacks how esports companies dove head first into these remote solutions, how Virtualis Studios provides unique cloud-based services, gives advice for those that are still entrenched in learning remote production, and what he’s looking forward to most in 2022.